Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition.
At Rubix, we follow the ”seeing is feeling” term and try our best to bring you the top quality graphics by using laser scanners to 360 high resolution cameras for environmental modelling. We have more than 10 years of international civilian & military simulation projects experience.
Many of our clients prefer to introduce the technology to their audience through the development of a lower budget pilot project which can be completed in 4 to 6 weeks.
Using the pilot they can test the commercial acceptance and effectiveness of virtual training. This also gives them a chance to learn about how VR projects are managed and what it’s like to work with the team at rubix.
THE EXPLOSION IN VR TRAINING IS DRIVEN BY ITS UNIQUE ABILITY TO REPLICATE A PLACE AND A SITUATION THAT WOULD BE DIFFICULT IN NOT IMPOSSIBLE TO DO IN REAL LIFE. VR TRAINING MAKES THE KIND OF DEEP IMPRESSION CLASSROOM TRAINING ON 2D MONITORS DOES NOT. WE BUILD CUTTING EDGE TRAINING SOFTWARES FOR TEAM BUILDING, DECISIVE MAKING IN VIRTUAL WORLDS TO CONNECT & TRAIN YOU BETTER.
FOR SOME COMPANIES, VIRTUAL TRAINING IS A LOGICAL STEP FORWARD AS IT SOLVES MANY ISSUES FOR THE DISTRIBUTION AND ADMINISTRATION OF TRAINING.
WE UNDERSTAND THAT FOR COMPANIES, SCHOOLS ARE LOOKING TO CONVERT THEIR INTERNAL OR CUSTOMER TRAINING TO VIRTUAL REALITY, A PLATFORM FOR THE DISTRIBUTION, TRACKING, MONITORING AND INTERACTING WITH STUDENTS IS REQUIRED…